tag:blogger.com,1999:blog-6866909.post2032072218652841880..comments2023-05-10T06:52:04.283-05:00Comments on TechRamble.net: Onlive: Gaming in the CloudAnonymoushttp://www.blogger.com/profile/14844508371644726364noreply@blogger.comBlogger3125tag:blogger.com,1999:blog-6866909.post-72980417732981796912009-07-14T14:00:05.033-05:002009-07-14T14:00:05.033-05:00Latency would affect all games equally, regardless...Latency would affect all games equally, regardless of whether your computer is powerful enough to render it or not. Latency has to do with the time it takes for you to a) see what is happening (relative to others in a multiplayer game) and b) see a response to your input. A A/V latency over 200ms is noticeable in video content; I would suspect there is a similar measurement with regards to Anonymoushttps://www.blogger.com/profile/14844508371644726364noreply@blogger.comtag:blogger.com,1999:blog-6866909.post-8445137367365880032009-07-14T10:24:40.846-05:002009-07-14T10:24:40.846-05:00I'm skeptical. As a fan of many first-person s...I'm skeptical. As a fan of many first-person shooters (TF2 being the latest), latency is critical. A few dozen milliseconds can vastly change the gaming experience.<br /><br />Perhaps this will work well for a subset of games, but the ones that require the latest uber-computer to play, it seems to me, are also the ones most sensitive to latency issues.John Stewarthttps://www.blogger.com/profile/05853964070336800222noreply@blogger.comtag:blogger.com,1999:blog-6866909.post-45155436830374148932009-07-09T13:47:37.768-05:002009-07-09T13:47:37.768-05:00http://games.slashdot.org/story/09/07/05/1948233/G...http://games.slashdot.org/story/09/07/05/1948233/Gaikai-Drawing-Interest-With-Low-Key-Demo-Believable-Claims?from=rssAnonymoushttps://www.blogger.com/profile/14844508371644726364noreply@blogger.com